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Bio

I'm a Melbourne-based Level Designer with an Advanced Diploma in Game Development and recent training from the CGMA Level Design course. My work focuses on immersive, narrative-driven gameplay, with portfolio pieces in Unreal Engine that showcase stealth-based outposts and atmospheric horror levels.

I'm currently seeking my first role in the games industry. I also have professional experience in IT support and reception roles, bringing strong communication, problem-solving, and multitasking skills to any team.

Originally from Adelaide, I discovered my passion for game design through the Far Cry 2 map editor when I was young and have been creating interactive spaces ever since.

Outside of development, I enjoy photography, playing acoustic guitar, and attending events like IGDAM, PAX, and MegaDev.

March 2024 Graduation for Advance Diploma at AIE

Tools

Unreal Engine

Unity 

Git

Photoshop

Da Vinci Resolve

I'm also familiar with a range of planning and task-tracking tools like Trello, Notion, HacknPlan, and Miro, which I use for organizing workflows, creating level breakdowns, and visual planning. In addition to Unreal and Unity, I’ve explored other engines and editors such as CryEngine, Source/Hammer++, and the GEM Editor, giving me a broader perspective on different level design pipelines and gameplay styles.

Course Certificate

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